Tuesday, 23 December 2014

xray walker

Another bit of adobe Illustrator + Spine animation

This is a prototype player character. he has no arms but a big gun - That's all you need for most games right?

Friday, 12 December 2014



So I've been creating more stuff in Spine and it sure is a pleasure to work with. There are a few more features I'd like but I'm pretty sure they al live in the PRO version. - well maybe one day I'll treat myself.

This is a low level enemy for a project I'm working on with the good folks at SuperChop Games. Just trying stuff out at the moment, time will tell.

Monday, 8 December 2014

formal wear animations


I've been raking through my old hard drives tiding stuff up and getting rid of some unnecessary gigabytes when I came across these.

Made for a wedding themed project that never made it off the starting line (the marriage did however and is going well :¬)

Tuesday, 16 September 2014


Hello people!

Apologies, not checked in here for waaaaaaaaaaaaay too long. Checking my analytics I'm surprised at the number of page views this blog gets, considering how long its been since I added any content. Now I just feel bad.

Anyway I'm working on 3 separate game projects at the moment, only one of which I am at liberty to blog about, but I'll do my best to share what I can here. If I post a few old odds and ends I've got lying around, maybe I can start blogging again reasonably frequently. Wish me luck (or motivation)


First up, I have recently purchased SPINE a slammin' skeletal animation tool. It's really going to open up the sorts of things I can create and I am pretty excited about it.

Here is my first ever swing with it, pretty ropey, but great things will follow!

Thursday, 1 August 2013

He gets about for an old fella.

Here are a few more animations - it's rather satisfying making an image move, and then there is another thrill when you get to control that creation in game. Yes, fun stuff this game malarkey.

Friday, 26 July 2013

I'm not dead!

Hey amigos.

...not dead, just busy (or should that read lazy?)

anyway I have been up to various game related bits, and I will blog them over the next few weeks.

Nothing more on the 8² tileset (booo, hisss) - one day I promise I'll get back to it.

In the mean time check out the moves on this old timer! pretty sharp, amiright?