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Showing posts with label 7drl. Show all posts
Showing posts with label 7drl. Show all posts

Monday, 18 March 2013

7DRL 2013

Hey Hey folks, back from the wilderness again!

Its been 7DRL time and once again I teamed up with my good pal Ido Yehieli. This year neither of us had a great deal of time on our hands, but we managed to bash out something presentable and playable - all praise to Ido's programming wizardry.

   

Fisticuffsmanship is a simple game about killing folk. We've tried a few different mechanics to make bumping in to people a little bit more interesting and strategic and to give fights a more dramatic flavour. Some of the mechanics worked out, some didn't. Ill try to do a little write up soon to chew the ideas over some more.

From a graphics perspective it was made using a custom font for programming convenience (I didn't make the splendid text font - that can be found here). It was pretty fun mucking around with Fontstruct and I think the end result has a certain charm. If your on a PC and you want to get a better look at things, hit 'Ctrl +' a few times to biggerfy everything. Once I've had a chance to rearrange it, I'll post the font I made up here for people to have a muck around with.

Anyway, have a go and see what you think.

Tuesday, 20 March 2012

Fuel

Last week I took part in the 7DRL challenge collaborating with Ido Yehieli of Cardinal Quest fame. It was my first time being directly involved in developing a game and I am immensely proud of the results.

Is a coffee break roguelike set in space - the player has to traverse an abandoned asteroid mine in search of monopoles to repair their ship, collecting ice crystals to power their equipment along the way.

For the competition we knew we needed a tightly focused gameplay mechanic and the hook we went with is a side-on game with gravity. To get around the player uses an anti-gravity belt, temporarily giving them free movement. Energy supplies are limited and your only chance to recharge equipment comes between levels so resource management is key to success.

After seven days I was feeling the strain, so my respect to all those who participated. I know Ido busted a gut to get a solid game in such a short space of time, but all the work he put in really shows in the quality of the finished article. The project was capped with original chip-tunes by John Cleary

Anyway, thats enough from me - go check it out.