Hullo,
I've been raking through my old hard drives tiding stuff up and getting rid of some unnecessary gigabytes when I came across these.
Made for a wedding themed project that never made it off the starting line (the marriage did however and is going well :¬)
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
Monday, 8 December 2014
Tuesday, 16 September 2014
IT LIVES!
Hello people!
Apologies, not checked in here for waaaaaaaaaaaaay too long. Checking my analytics I'm surprised at the number of page views this blog gets, considering how long its been since I added any content. Now I just feel bad.
Anyway I'm working on 3 separate game projects at the moment, only one of which I am at liberty to blog about, but I'll do my best to share what I can here. If I post a few old odds and ends I've got lying around, maybe I can start blogging again reasonably frequently. Wish me luck (or motivation)
Anyway,
First up, I have recently purchased SPINE a slammin' skeletal animation tool. It's really going to open up the sorts of things I can create and I am pretty excited about it.
Here is my first ever swing with it, pretty ropey, but great things will follow!
Apologies, not checked in here for waaaaaaaaaaaaay too long. Checking my analytics I'm surprised at the number of page views this blog gets, considering how long its been since I added any content. Now I just feel bad.
Anyway I'm working on 3 separate game projects at the moment, only one of which I am at liberty to blog about, but I'll do my best to share what I can here. If I post a few old odds and ends I've got lying around, maybe I can start blogging again reasonably frequently. Wish me luck (or motivation)
Anyway,
First up, I have recently purchased SPINE a slammin' skeletal animation tool. It's really going to open up the sorts of things I can create and I am pretty excited about it.
Here is my first ever swing with it, pretty ropey, but great things will follow!
Thursday, 1 August 2013
He gets about for an old fella.
Here are a few more animations - it's rather satisfying making an image move, and then there is another thrill when you get to control that creation in game. Yes, fun stuff this game malarkey.
Friday, 26 July 2013
I'm not dead!
Hey amigos.
...not dead, just busy (or should that read lazy?)
anyway I have been up to various game related bits, and I will blog them over the next few weeks.
Nothing more on the 8² tileset (booo, hisss) - one day I promise I'll get back to it.
In the mean time check out the moves on this old timer! pretty sharp, amiright?
...not dead, just busy (or should that read lazy?)
anyway I have been up to various game related bits, and I will blog them over the next few weeks.
Nothing more on the 8² tileset (booo, hisss) - one day I promise I'll get back to it.
In the mean time check out the moves on this old timer! pretty sharp, amiright?
Tuesday, 16 April 2013
Saturday, 30 March 2013
lo fidelity castro
Hey hey amigos,
Here is a something I did, trying my hand at some animation. I very much enjoyed the additional possibilities of describing form through motion. For example, the individual frames for the dog's running animation look like nothing, but some how it comes together and evokes dogishness when animated.
Here is a something I did, trying my hand at some animation. I very much enjoyed the additional possibilities of describing form through motion. For example, the individual frames for the dog's running animation look like nothing, but some how it comes together and evokes dogishness when animated.
Anyway, this might turn into something. fingers crossed.
Wednesday, 5 September 2012
Long time no post
I've not touched the tileset in a long while, and it will probably be a bit longer before I return to it. I've just had to much else on my plate in recent months.
Anyway, I'm still alive, and to prove it here is an animated doodle. If anyone wants to make a game out of this little fella let me know.
Anyway, I'm still alive, and to prove it here is an animated doodle. If anyone wants to make a game out of this little fella let me know.
Friday, 15 June 2012
Still in space
Another planet. I had stopped making these, but then I thought of a combination of filters that would let me light up night side cities. All the planets I have posted do far have been hasty mockups but at some point I'm going to take a little time to make 6 or so high res well themed globes.
Labels:
animation,
experiment
Monday, 28 May 2012
Sunday, 27 May 2012
experiments in space
This is a small test piece for another potential project. knowing no 3d programs I had to use Photoshop to make my revolving planet - turns out it makes this kind of thing pretty easy.
anyway - just a small technical victory for me that I wanted to share.
Labels:
animation,
experiment
Tuesday, 20 March 2012
Fuel
Last week I took part in the 7DRL challenge collaborating with Ido Yehieli of Cardinal Quest fame. It was my first time being directly involved in developing a game and I am immensely proud of the results.
Is a coffee break roguelike set in space - the player has to traverse an abandoned asteroid mine in search of monopoles to repair their ship, collecting ice crystals to power their equipment along the way.
For the competition we knew we needed a tightly focused gameplay mechanic and the hook we went with is a side-on game with gravity. To get around the player uses an anti-gravity belt, temporarily giving them free movement. Energy supplies are limited and your only chance to recharge equipment comes between levels so resource management is key to success.
After seven days I was feeling the strain, so my respect to all those who participated. I know Ido busted a gut to get a solid game in such a short space of time, but all the work he put in really shows in the quality of the finished article. The project was capped with original chip-tunes by John Cleary
Anyway, thats enough from me - go check it out.
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