I spent quite a bit of time experimenting with doors and the way they opened. I tried foreshortened doors that fit exactly with the perspective of the walls, I tried doors that were shown front on or side on depending on their position. In the end I decided that utility should come first, so I opted for the front facing variety with a collapsed version to indicate an open door and a alternative graphic for broken doors.
Below are a selection of doors intended to cover a range of durability and visibility options. So a curtain would offer no protection when closed but would block line of sight completely, a wooden door with a peep hole would offer some protection whilst allowing a line of sight when next to it and a metal grill would offer a free line of sight, good protection against melee attacks and no protection against ranged weapons.
Yay, new post! With doors!
ReplyDeleteI like the idea of doors with peep holes, never seen those in a roguelike before.
Nice! I was looking forward to implementing doors :)
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