Sunday, 27 May 2012

got it licked now!

experiments in space

This is a small test piece for another potential project. knowing no 3d programs I had to use Photoshop to make my revolving planet - turns out it makes this kind of thing pretty easy.

anyway - just a small technical victory for me that I wanted to share.

Tuesday, 22 May 2012


Here are a small selection of clothes to go with the small items I have made. The top row consist of various peasant and warrior outfits, the second row are just a few slightly silly costumes. Can I get a 'hell yea!' for my red warrior bikini set?
I originally had trousers in the set and was considering making some gloves as well but have decided there isn't much point - Aside from being pretty dull to draw, Three armour slots seem to be sufficient for a player to customise their load out (would those plus 1 leather pants of the dragon really add that much?)

Anyway - at some point I still intend to make multi tile weapon and armour graphics - in which case the most generic of these items would be used to represent items of their kind in the play field. I guess it all depends on what kind of a game you want to make....

Tuesday, 15 May 2012

Check it!

Howdy folks,

So far, for the latest version of the tileset I've had 148 downloads, that’s pretty phenomenal from my point of view and I'm proud that so many people have taken an interest in my little project. I've had a few people get in touch to let me know that they are working on something, and one Heroic Champion has even been sending me regular builds of their game!

Over at  Droidgnome Cursed Dungeons is gearing up for its first official release, and while still in the very early stages I think it’s shaping up to be a pretty tidy roguelike for Android. Droidgnome has done a great job of implementing touch screen controls and a nice minimal interface (half the battle for a mobile game) and solid level generation that throws up a nice variety of levels. You should go check it out, and if you have an Android device pile on the pressure for that public release.

It has been incredibly helpful for me to see the tiles in action, seeing the sprites shuffle around, watching fires crackle and making doors and chests open and close has been more gratifying than a grown man should admit. It’s also given me a chance to see whets missing from the tileset and what needs more work. All in all, its a world away from staring at my static Photoshop files for hours on end.

So people, what are you working on? Show us your screenshots, send us your early builds, blog it, leave a comment or send me an email. I’d love to see what your making of the graphics and to hear what you need to complete the epic games of wonder I know you have hidden away.

Remember folks - Sharing is caring!