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Showing posts with label mockups. Show all posts
Showing posts with label mockups. Show all posts

Wednesday, 15 February 2012

Setting the Scene

No real topic for this post, I've just been playing around with the tiles.

I quite enjoy setting up little dioramas using the various charicters and scenery, I don't know how hard it would be to duplicate this kind of theming using procedural generation techneques but I think it would be worth the effort. With a well made quest generator, it could breath a lot of life into a tiny game.

There are a few extra bits and pieces in these images that i haven't blogged yet, some from V0.2 and some that will be in the next release.




Thursday, 9 February 2012

Raising the alarm

I'm sure alarms are included in a fair few roguelikes, and if not they should be. A simple thing like having to fell a monster before he calls his mates, or drawing a tough beast to one side of a level while you sneak down a side passage adds a great deal of immersion and drama whilst playing.

So far I have only thought of a few objects to act as alarms, bells gongs and horns. If I can think of more i'll add them.

Drums....that didn't take long....