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Thursday 5 January 2012

The murkey depths

New year new update, and today we are going to be talking about recessed floors! how exciting.

Basically I have added tiles that allow for depressed areas of floor in dungeons, these depressions can then be filled with various entertaining elements, like flaming hot magma, fuming acid, filthy sewer water or swirling mists. In addition to looking pretty snappy, these should open up some nice new game mechanics: equipped armour could rust if you wade through water too long,  floor tiles could drop away into lava the second you step off them, yawning gulfs could be spanned with flammable rope bridges, etc etc.

In addition to the more dramatic effects the depressed tiles can also be used on top of a solid floor to create slight height difference. This could be purely aesthetic or it could give you a slight advantage when beating down on an enemy. All told these should interrupt what would otherwise be a level and uneventful playing field.







8 comments:

  1. This looks awesome, I think you need a new zip file with the brighter first tiles and the water/lava tiles!

    Cheers,
    T.

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  2. These are ace, please keep up the good work!! :)

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    1. cheers guys, I'm working on the next download, I'll try not to have you waiting too long.

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  3. Hi there! I just wanted to give props for these great graphics! I have started using them in a mobile (Android) roguelike project. We'll see how far I can manage to take it, unfortunately I have a habit of abandoning projects before completion.. :(

    Anyways I have the basic framework down and currently experimenting with the actual _gameplay_. I have a bunch of ideas but unsure what will work out.

    Here's a link to a screenshot:

    http://imm.io/ePZ9

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    1. Hey guy, thanks for picking up my graphics and thanks for the screenshot. I checked out your blog and it seems like you've made good progress on your previous projects, this one will be worth sticking with all the way, I can feel it in my bones!

      I'm following you now so I look forward to seeing how it goes :¬)

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    2. I'll try to record a video at some point soon. All HUD stuff is just placeholder at the moment, playing around a bit with the layout to find something that fits all (most) screen sizes.

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    3. If you have java you can even try it out :)

      http://dl.dropbox.com/u/4495934/zrl.jar

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    4. ahhhh! thats brilliant, its great to see my tiles in action, I really am chuffed, thanks fella.

      I posted a mini competition to win some posters I made (http://roguetemple.com/forums/index.php?topic=1980.15) and you're the first person to qualify. Have a look to see which ones you want (provided you want any of them) and email me.

      T

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